Lair of Darkness · 卡组构筑

Lair of Darkness:主卡组 42 张,额外卡组 14 张。查看 Master Duel 卡组配置、卡片效果和构筑思路。

思路说明

Partly stolen from JustNutz, partly original. I took liberties with some of the specifics. It's turn 2 isn't as good as it could be, but theres a limit to how much you can do, considering how the deck works. I run artifact instead of waking the dragon not becuse I hate fun, but because if waking was all you can get on the board, your opponent will never see the priority shift indicator, and it will likely be found out. At least with artifact you can both actually use the trap card and make your opponent afraid to blind-target your backrow for fear of more scythes. And even if they still try to remove them, you'll likely be making them waste materials going into spin or bounce effects. Deck is fairly weak to backrow, but skill drain isn't too bad of an issue. As long as you actually have lair up, you can still tribute opponent's monsters for cost even if the effect dosen't resolve. I run Malice, even if she is only at 1. During late game, she can get you out of a number of binds, and can be good if you think you need one od your otherwise dead traps to live, but still think you can resolve tour guide. The copy of metaverse is basically an outright gamble. It's about as good at terraforming and your field spell search card, but in this deck is has the obvious advantage of also being a trap, meaning that if you can get Lilith on the field with tour guide or ties, but couldn't possibly get Lair on the field, you can still take that 1/3 gamble. I reccomend you make the other 2 cards Artifact Sanctum, as that is probably the second best play you could follow up with if you absolutely can't resolve your other searchers.

主卡组

额外卡组

副卡组

作者与来源

作者:Neuron 同步

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