Combo Witches & Magicians · 卡组构筑

Combo Witches & Magicians:主卡组 59 张,额外卡组 12 张。查看 Master Duel 卡组配置、卡片效果和构筑思路。

思路说明

Witchcrafter & Dark Magician: A bit bloated and light on monsters, but witchcrafters ability to recycle spells and to constantly push them to your hand again to use as fuel for abilities is extremely useful; paired with the fact most effects they use and the fusions they create only need any spellcaster, a hybrid dark magician deck allows you to use cards like Golem Aruru to essentially have slightly less effective hand trap than ash blossom but that doesn't result in the card being trashed but to go on the field as a quick summon 2800 atk shield that will return to your hand assuming it lives. The main star of the show are the 3 copies of the fusion Witchcrafter Vice-Madame who has 3 abilites that allow you to destroy cards, special summon strong monsters, or recycle yet another spell from the GY that can each be used once per turn. 3 copies allow you to easily pull her out (Fusion recipe is literally any witchcrafter and any other spell caster) which is easy fuel for other fusions. Throw in a few extra fusions like Starving Venom Fusion dragon allows for fusion crafting of dark magician/dark magician girl dragon knights, Sanaphond Prison for contingency damage/defense, and Quintet Magician (Which, paired with magicalized fusion) as an ultimate contingency plan/potential boss monster with the large amount of differing magicians in general.

主卡组

额外卡组

作者与来源

作者:Neuron 同步

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